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Members Lounge => General Bocking Chat => Topic started by: Archie L on February 24, 2009, 10:33:20 PM

Title: Bocking Game?
Post by: Archie L on February 24, 2009, 10:33:20 PM
Hello all, I only just stumbled across the games on these forums, and I was wondering, as i make games and such in flash, if I  (We)  should make a PowerBocking game? (And if one has already been made?)

Please post any suggestions, help, etc, here :)

I was thinking a side-scroller of sorts, just running around and jumping and stuff, collecting... I don't know, but just collecting something :) I've made Quite a few games before, but making the screen slide along will be a new one for me, but i have enough experience otherwise.

But any comments, criticism is welcome  :Claugh:

, Archie



:: EDIT: If anyone like to talk to me aboot it, add me on msn, archie_supernova@hotmail.com, or email me at insertnamehere@fsmail.net ::



Here are the 3 versions of the game so far:

#1: http://archieluxton.uuuq.com/Bocking%20game%20test%201.swf

#2: http://archieluxton.uuuq.com/Bocking%20game%20test%202.swf

#3: http://archieluxton.uuuq.com/bocking%20game%20test%203.swf

have fun. :p
Title: Re: Bocking Game?
Post by: Brendan (NeoNinja) on February 24, 2009, 10:41:24 PM
There's a brilliant 2D flash version of Mirrors Edge. You could make one like that... but with bouncing. ^_^ I'd link you but I lost it.
Title: Re: Bocking Game?
Post by: Archie L on February 24, 2009, 10:44:31 PM
I can't do the amazing scriping of mirror's edge, but i can try. :) If you look up Portal: The flash version, I would like to have it that sort of neat-ness and clarity, with the thick black outline, but yeah, there will be plenty of bouncing : :Csmile: :Csmile:


::EDIT:  If someone could get me a side-on picture of someone on a pair, could they send it to me, please? I don't have a camera :( ::
Title: Re: Bocking Game?
Post by: Jason on February 24, 2009, 11:00:38 PM
Couple of people kicked the idea about for a while a year or so ago
and I believe someone actually started one but can't remember who

Try a search and you should find the thread

Jason  :Hoofies2: :CGEEK:
Title: Re: Bocking Game?
Post by: darfgarf on February 24, 2009, 11:21:30 PM
but flash games are silly, still fun, but i'm yet to see one that actually held my interest for long

did think about doing a 3D model(or getting someone else to XD) and making a mod for any of the quake 3 engine games(or any of the half-life engine ones, but i don't like modding them, just too overdone)
Title: Re: Bocking Game?
Post by: Archie L on February 24, 2009, 11:25:17 PM
Thanks for the info, Jason, wish that would have gone through :(

But i have made some of the scripts for it, and have produced an EXTREMLY rough demo. Who wants to play? :p

http://archieluxton.uuuq.com/Bocking%20game%20test%201.swf  :)



(Post- script: Does it work for everybody? )
Title: Re: Bocking Game?
Post by: Locky on February 24, 2009, 11:32:12 PM
well it doesnt walk lol
Title: Re: Bocking Game?
Post by: Spud on February 24, 2009, 11:33:37 PM
I lost the game, well the bocker
Title: Re: Bocking Game?
Post by: Archie L on February 24, 2009, 11:35:16 PM
As i said (well, i didn't) that was rustled up in a minute, but i need ideas, please :) the proper game won't have bugs, it will have a menu screen, powerups, etc...
If people could send any ideas, photoshop pictures, or any general pictures, music, backgrounds, anything to help, it would be greatly appretiated, as i can't really carry on now without ideas :)


, Archie
Title: Re: Bocking Game?
Post by: Spud on February 24, 2009, 11:37:09 PM
good upgraded = powerskips!

and hoofies!!
Title: Re: Bocking Game?
Post by: Brendan (NeoNinja) on February 25, 2009, 12:00:49 AM
He should have a SuperSoaker for squirting chavs... or maybe a big stick.
If he trips over he could do a kip up to get up. And he could have to avoid
police and security guards who try to prosecute him for dangerous bocking
whilst being 71 years old.
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 12:06:09 AM
Awesome idea, Brendan :P  :Claugh:


Anyway, I've tried a new control style, but i'm going to have to work hard to get some walking and jumping positions :(

http://archieluxton.uuuq.com/Bocking%20game%20test%202.swf
Title: Re: Bocking Game?
Post by: webmaster on February 25, 2009, 12:14:37 AM
it would be awesome if you can pull it off
Good Luck :thumbs:
Title: Re: Bocking Game?
Post by: darfgarf on February 25, 2009, 12:15:16 AM
i assume the final thing is gonna be tweened allover etc, andnot have jittery movement?

(btw i approach game making from a bottom up coding-perspective, so probably ignore anything i say XD)
Title: Re: Bocking Game?
Post by: Mini Ellis on February 25, 2009, 12:21:53 AM
Music = Run DMC jump around ^^

Mini Ellis xxxx
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 12:23:48 AM
Hey guys, just a wee update, just lost track of what i was doing and made this :p

http://archieluxton.uuuq.com/bocking%20game%20test%203.swf

And a very fitting piece of music, Mini Ellis :P
Title: Re: Bocking Game?
Post by: sprog on February 25, 2009, 12:27:17 AM
Old controls/physics were better, remember when in midair you can't change direction when bocking (Unless you have a jetpack)
Title: Re: Bocking Game?
Post by: Mini Ellis on February 25, 2009, 12:28:45 AM
Hey guys, just a wee update, just lost track of what i was doing and made this :p

http://archieluxton.uuuq.com/bocking%20game%20test%203.swf

And a very fitting piece of music, Mini Ellis :P

Woop =]
It always is when we are around :P

Love

Mini Ellis xxxx
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 12:29:27 AM
That's what i was thinking, so i'm sticking with the old control style, but I'm having trouble putting more platforms in!
I may just make a new (less complicated) code to stick to, I'm not sure..

Any flash gurus on here?  :Claugh:
Title: Re: Bocking Game?
Post by: Spud on February 25, 2009, 12:31:45 AM
ooh, if you hit up and left/right at the same time it jumps forward!
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 12:32:26 AM
It sure does spud!  :Csmile:
Title: Re: Bocking Game?
Post by: Brendan (NeoNinja) on February 25, 2009, 04:21:20 AM
Mirrors Edge. One of the best flash games I've played. :)
...Of course... I don't actually play a lot of games.
http://www.bornegames.com/mirrors-edge-beta/


Jump Around was by House Of Pain, not Run DMC. But I HATE it
anyway! lol. Probably just because I've heard it way too much.
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 08:03:53 PM
Hello all, I would like to sit down to a night of the bocking game, but i was wondering if we should have the character as a real picture, just cut up into symbols, as to simplify animation, or just animate it as we would anyway?

But in either case, could someone pleeeease send me a picture of a bock from the side, with some good lighting, and it would be wonderful if i could get a side-view of someone to stick in there aswell :)  This will still be a demo, but with just a better character, but I'm thinking if we can get the bocks good, then we should keep them models, but... i don't know


Feedback?
Title: Re: Bocking Game?
Post by: webmaster on February 25, 2009, 08:18:33 PM
is this any good to you?

should have a bigger one somewhere too
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 09:03:22 PM
Thanks for the piccies, naz, But unfortunately, I'd already started modelling :( But if I/anyone Prefers that picture you sent me, I'll be happy to use it :)

But it's update time :)

I've decided to make a neater draft character, with every part of the body split up into symbols, as to make animation easier. I have also done this with the bocks (upwings, I think?)

But be absolutely honest, please, people- is this the right bock:Body Ratio?
I'm not too sure :(

http://archieluxton.uuuq.com/bocking%20game%20character%20test%201.swf
 
Title: Re: Bocking Game?
Post by: Archie L on February 25, 2009, 10:57:37 PM
I'm calling it a night here, everybody,

http://archieluxton.uuuq.com/bocking%20game%20test%204.swf

I just need to do the jumping animation, and we have a neater draft character!  ( although the walking animation is very dodgy, but i can't do walk cycles... :(   )

If anyone can assist with the flash work, that would be awesome, please just send me a PM, or an e-mail, and i will send you the .fla files :)
Title: Re: Bocking Game?
Post by: Kazbahn on February 25, 2009, 11:10:47 PM
That looks cool so far :P i think you might need to put some waving arms in next xD...

Bocking isnt bocking without waving your arms around...

anyway, it looks good, i see you made the stilts bigger on the latest demo than on the still picture of redbocker/stilts.. i think they needed it :P

Was going to have told you, but you've already done it :D
Title: Re: Bocking Game?
Post by: sprog on February 25, 2009, 11:52:28 PM
But be absolutely honest, please, people- is this the right bock:Body Ratio?
I'm not too sure :(

http://archieluxton.uuuq.com/bocking%20game%20character%20test%201.swf
They need  to be a little bit bigger, they don't quite come up to the right height yet. It's looking good so far though!
Title: Re: Bocking Game?
Post by: Archie L on February 26, 2009, 01:05:54 AM
But be absolutely honest, please, people- is this the right bock:Body Ratio?
I'm not too sure :(

http://archieluxton.uuuq.com/bocking%20game%20character%20test%201.swf
They need  to be a little bit bigger, they don't quite come up to the right height yet. It's looking good so far though!

Thanks! I'll make sure to make them bigger for the next version, after i finish the jump cycle for the small bock man :)
I would like to start the real game in a few (days, weeks?) but I still need help, eg. pictures, backgrounds, character help, or any help in flash in general would be cool, I do know i keep saying that, but i do need the help :P

, Archie
Title: Re: Bocking Game?
Post by: Spud on February 26, 2009, 01:13:13 AM
Hey, I am totally no expert. And I dont have any time to spare really at the mo but I just finished doing an animation module at college. I did a bit of flash stuff. But, I dont think i could help. I only really did about boucy balls and I did a bumblebee too. And..I did a walk cycle. But I found it pretty hard. it worked tho.

maybe, if I get less busy I will let u know and if I can then do anything let me kno

 :spudT:
Title: Re: Bocking Game?
Post by: Archie L on February 26, 2009, 07:25:34 PM

maybe, if I get less busy I will let u know and if I can then do anything let me kno

 :spudT:

That'd be awesome if you could do anything to give me a hand, Especially with the walk cycle- Those things are impossible!

, Archie
Title: Re: Bocking Game?
Post by: Spud on February 26, 2009, 07:27:38 PM
Na its not..I got one around here somewhere, the one I did with paper was better lol but all you gotta do is use motion guides and stuff. Its a bit fiddley tho and I really dont have time to get addicted to doing flash stuff again.  :Claugh:

 :spudT:
Title: Re: Bocking Game?
Post by: Archie L on February 26, 2009, 07:36:53 PM
Well, they're hard for me  :Claugh: I just can't see which leg goes, then how it bends, and how the other leg bends, and if the body's lower or not.... All just too much  :Cno:


I really dont have time to get addicted to doing flash stuff again.  :Claugh:

 :spudT:

Many nights I often find myself on flash  :Claugh:


, Archie
Title: Re: Bocking Game?
Post by: sprog on February 26, 2009, 07:38:17 PM
Just an idea with regards to the walk cycle and stuff.... Why not video yourself/someone on bocks walking/running/jumping/doing tricks, and then remove the background and implement those as the graphics for the cycles. Would mean painting out the backgrounds but it means it'll look a lot better as it will be much more accurate... and saves you drawing every frame by hand :)
Title: Re: Bocking Game?
Post by: Archie L on February 26, 2009, 08:15:41 PM
Would mean painting out the backgrounds but it means it'll look a lot better as it will be much more accurate... and saves you drawing every frame by hand :)

We could do that, but it would probably be more practical just putting a new layer in, and tracing.. Well, not even tracing, Because i have all the limbs and stuff as their own symbol, so i can just move and rotate them, and it doesn't look bad if you do it right :) ( That's what I did in the latest test), But, if everyone would prefer the look of the video with the background taken out, I could always sit down and do that :) (Although it would take forever)

, Archie